Liwarelly: Annual Sports Event Platform

Liwarelly: Annual Sports Event Platform

Background 

A school's annual sports event faced significant management challenges. Traditional paper-based management led to delayed results, scoring inconsistencies, and diminished participant engagement, especially toward the end of the event. The school needed a digital solution to streamline the entire process while maintaining the event's competitive spirit.

Background 

A school's annual sports event faced significant management challenges. Traditional paper-based management led to delayed results, scoring inconsistencies, and diminished participant engagement, especially toward the end of the event. The school needed a digital solution to streamline the entire process while maintaining the event's competitive spirit.

Background 

A school's annual sports event faced significant management challenges. Traditional paper-based management led to delayed results, scoring inconsistencies, and diminished participant engagement, especially toward the end of the event. The school needed a digital solution to streamline the entire process while maintaining the event's competitive spirit.

Challenge

For this digital solution, the goal was to design a tool that anyone could quickly master—regardless of their tech proficiency—while handling heavy data input and instantly updating leaderboards. At the same time, it needed to balance user-friendly error handling with strict security, given that 10–12 students, who might be tempted to “help their friends,” would be entering the scores. All of this had to be accomplished on a tight three-week timeline, covering everything from system architecture to app design and deployment.


Actions

Understanding existing processes and organizational details was a crucial first step. I conducted interviews with the organizing department, which clarified the entire procedure. With that knowledge in hand, I then identified the primary constraints and challenges—particularly balancing error forgiveness with the risk of student manipulation. After creating a system schema, I moved on to the design phase. Opting out of a desktop version saved time, and implementation on Bubble proceeded smoothly.


Result

The introduction of the Liwarally app dramatically transformed the school sports event by providing real-time problem resolution, quickly identifying and fixing two station issues before they compromised results. The intuitive interface made data entry more efficient and engaging for station leaders, while older students found it a refreshing alternative to paper-based methods. Group leaders frequently checked the live table, boosting motivation and ensuring full participation in every task. Meanwhile, organizers benefited from immediate access to results, a stark improvement over the previous two-week delay. Finally, the accessible data fostered valuable insights for future competitions, sparking daily discussions within the sports management team.



Challenge

For this digital solution, the goal was to design a tool that anyone could quickly master—regardless of their tech proficiency—while handling heavy data input and instantly updating leaderboards. At the same time, it needed to balance user-friendly error handling with strict security, given that 10–12 students, who might be tempted to “help their friends,” would be entering the scores. All of this had to be accomplished on a tight three-week timeline, covering everything from system architecture to app design and deployment.


Actions

Understanding existing processes and organizational details was a crucial first step. I conducted interviews with the organizing department, which clarified the entire procedure. With that knowledge in hand, I then identified the primary constraints and challenges—particularly balancing error forgiveness with the risk of student manipulation. After creating a system schema, I moved on to the design phase. Opting out of a desktop version saved time, and implementation on Bubble proceeded smoothly.


Result

The introduction of the Liwarally app dramatically transformed the school sports event by providing real-time problem resolution, quickly identifying and fixing two station issues before they compromised results. The intuitive interface made data entry more efficient and engaging for station leaders, while older students found it a refreshing alternative to paper-based methods. Group leaders frequently checked the live table, boosting motivation and ensuring full participation in every task. Meanwhile, organizers benefited from immediate access to results, a stark improvement over the previous two-week delay. Finally, the accessible data fostered valuable insights for future competitions, sparking daily discussions within the sports management team.



Challenge

For this digital solution, the goal was to design a tool that anyone could quickly master—regardless of their tech proficiency—while handling heavy data input and instantly updating leaderboards. At the same time, it needed to balance user-friendly error handling with strict security, given that 10–12 students, who might be tempted to “help their friends,” would be entering the scores. All of this had to be accomplished on a tight three-week timeline, covering everything from system architecture to app design and deployment.


Actions

Understanding existing processes and organizational details was a crucial first step. I conducted interviews with the organizing department, which clarified the entire procedure. With that knowledge in hand, I then identified the primary constraints and challenges—particularly balancing error forgiveness with the risk of student manipulation. After creating a system schema, I moved on to the design phase. Opting out of a desktop version saved time, and implementation on Bubble proceeded smoothly.


Result

The introduction of the Liwarally app dramatically transformed the school sports event by providing real-time problem resolution, quickly identifying and fixing two station issues before they compromised results. The intuitive interface made data entry more efficient and engaging for station leaders, while older students found it a refreshing alternative to paper-based methods. Group leaders frequently checked the live table, boosting motivation and ensuring full participation in every task. Meanwhile, organizers benefited from immediate access to results, a stark improvement over the previous two-week delay. Finally, the accessible data fostered valuable insights for future competitions, sparking daily discussions within the sports management team.



50% More team output

School teams due to increased motivation completed nearly 50% more exercises in the event compared to last 3 years.

2 Station issues resolved

Two station issues were successfully identified, managed, and resolved during the event.

Eliminated 2 weeks of work

Instead of manually retyping thousands of results and performing calculations, results were processed instantly.

STEPS

STEPS

STEPS

  1. Conducting interviews with organization department and gathering requirements

To ensure complete understanding of the project, I conducted multiple interviews with the organizing department, documenting their entire process and clarifying every detail.

  1. Addressing the challenges and constraints

The app needed to be easily accessible, so I chose it to be a web-based platform. Since the desktop version was only required post-event, I removed it from the initial scope. Holding the event in a forest meant internet connectivity could be unreliable, so I incorporated offline capabilities, enabling results to be merged later.

One of the big concerns was student tampering with the results. To prevent that, I implemented a locked submission process that prohibited post-submission edits. However, the organizing team could still revise legitimate mistakes if needed. I assumed that teacher authority with overseeing the results would lead to them being cautious. This combination of security and flexibility worked well, as students knew their teachers had the authority to verify final scores.

Finally, to accommodate teachers with varying tech skills, I included a QR code linking directly to the app, eliminating manual typing and reducing the chance of errors.

  1. Designing and Implementation

Within Figma, I drew inspiration from design ideas like the Bundesliga table and began merging them into the app’s layout. The goal was to make the app appealing and convey a sense of competition for the kids, so it was designed to reflect that character.

Choosing the implementation platform was straightforward, as I was already familiar with Bubble. Using AI models, I finalized the database architecture and opted for an in-app database rather than an external API. The platform’s automatic updates and relational database features were more than sufficient for the project’s scale. Overall, the implementation proceeded smoothly, and the project stayed on track.

Considerations

To assist non-technical users, I provided both the app’s web address and a QR code generated by an external tool. While I knew a free marketing tool could have limitations, I didn’t see any explicit restrictions at the time, so I proceeded under tight deadlines. Eventually, the tool reached its free redirect limit, causing errors for some of the last participants. Although this was a setback, I was prepared for this might occur, and was on-site and able to help them to manually enter the address when needed or send it via collaboration tools.


Final note

At the center of a school sports day, the Liwarally app made an immediate and transformative impact. What used to be a two-week wait for final results was replaced by instant availability. In addition, app allowed organizers to spot—and resolve—two station issues on the fly. Teachers regardless of their tech literacy, adopted the app with ease, and praise from the sports department confirmed its success. Equally important, the app’s built-in security measures guaranteed that  remained accurate and tamper-free, eradicating the errors that once plagued these events. By day’s end, Liwarally had completely redefined the management process and set a new standard for future competitions, earning enthusiastic feedback from everyone involved.

Participant Feedback

The feedback from students, teachers, and organizers was overwhelmingly positive:

  • R.K., Sports Department Leader: “Danke, Das ist einfach genial!”

  • I.N., Station Leader: “Lief alles gut. Es ist einfach.”

  • D.W., Group Leader: “Vielen Dank für die Organisation mit App. Das war echt gut!”